Showing posts with label development model. Show all posts
Showing posts with label development model. Show all posts

Sunday, March 29, 2009

Anti-Pattern: The Gas Factory or Unnecessary complexity

Just as in any system, when you start coding some structure, you always try to make it as generic as possible to make it easy to later reuse those parts.Just like petrolum complex, things starts getting complex There is normal complexity when you build your code and as you go, complexity adds up. However, one of the main problem of this anti-pattern is when it’s done consciously.

Let’s give a quick example here. You start building collections and one of your collection need a special feature. The problem is when you extract this functionality and try to make it as generic as possible so that anyone could reuse your class. That is the problem of the unnecessary complexity. You see, as you are making stuff generic for a single class, you are adding structures inside your code. Some of those structure might be proof tested for this specific class but might fail on other classes. There is also the problem that maybe no other class will ever require this functionality.

How do I solve this anti-pattern?

By following YAGNI and Lean Software Development, you delay code and unnecessary complexity until you actually require the complexity. If  you have 2 classes that require the same functionality, it is now time to extract this functionality inside a different class and make those 2 classes inherit from it (or any other patterns that are required).

And here, I’m not just talking about inheritance. I’m also talking about unnecessary design patterns. If you built a pipeline component to calculate discount but you only have one discount at the moment, it might be actually relevant to implement it anyway since you are sure you might require it later. However, the client is the one that is supposed to drive the requirements and if you don’t require the pipeline immediately… well… don’t built it!

It doesn’t mean to leave your code in a fixed state. It just means to keep your code clean to ease the implementation of the pipeline.

The best line of codes are those we don’t need to write.

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Wednesday, March 4, 2009

Waterfall development just work as great

Waterfall development is still a valid way to develop software. Setting up the requirements, making proper analysis, coding and then testing works just as fine. However… not for ever changing software like a website.

If I were to build an e-Commerce website, I would never choose to go Waterfall. I would love to go SCRUM or XP. Agile development have the advantage of including the client inside the development process. It allows the client to change his mind on some things that seemed good at first but that were finally a bad idea. There is some ideas that can only be rated as “bad” when you are working to develop them. Of course, if some features take longer, it’s easier to find out quickly that the project is going to be late and that some features are going to be left out.

Agile development as worked well so far in custom application development, websites, e-Commerce, product development, etc. However, as good as Agile might be… there is one strong point where I think the waterfall approach is still relevant.

Some software need to be bug free and have detailed specifications about the features. What are those software? One example is what a group of people inside Lockheed Martin is developing for the Space Shuttle which FastCompany talks about. This software need to be bug free. Of course, it needs to be thoroughly tested and must pass the strongest inspections. Every changes to the specifications must be approved by multiple persons and any change inside the code base without a valid reason is not allowed. They do not do agile. They do waterfall. What about the bugs?

This software never crashes. It never needs to be re-booted. This software is bug-free. It is perfect, as perfect as human beings have achieved. Consider these stats : the last three versions of the program -- each 420,000 lines long-had just one error each. The last 11 versions of this software had a total of 17 errors. Commercial programs of equivalent complexity would have 5,000 errors.

So how come Waterfall works in this case? Of course, because the software is based on pieces of hardware that rarely need to change, it reduce the amount of compatibility problem. The software doesn’t need to work on 100 types of space shuttle. It has only one physical requirement. It also works because once specifications are written, they are to be followed at all cost. Changes are expansive and must be approved every time. The software is also never updated while in use. Of course you’ll never see this in an e-Commerce website!

So let’s resume:

  • Hardware that rarely change
  • Precise specifications
  • Expansive change
  • Once deployed, can’t be changed

Does that bring other examples? The simple things I could think would be any piece of hardware that have software inside. Let’s go with the Microwave. Your microwave have a software inside. Let’s see how many points it meet shall we? First, the microwave hardware will NEVER change. Nobody is pimping out his microwave so we can assume that the hardware stays the same for all it’s usable life. The specification for a microwave software rarely change (timer, defrost settings, power levels, etc.). If there is a change that must be made, it’s probably because of a hardware change which is expansive. And finally, no microwave is Wi-Fi enabled or have a USB connection to update it’s firmware.

We can safely assume that the Waterfall model must have been among the first software development process to be used. People first programmed chips, board, “simple” OS or OS with limited distribution. Of course, back then the formula worked great because of exactly the same four points I mentioned. The model started to break when building software for computers that varied largely in configuration (RAM, CPU, etc.). The model tried to be used but suddenly, development time sky-rocketed through the roof. A new model was seen as necessary.

So please, unless you are reprogramming your microwave for some evil plans, don’t use Waterfall. The main weakness of waterfall was the lack of user inputs. Even the Sashimi model is not enough. We need rapid feedback and constant testing. We are not developing perfect software that must never fails. But make sure it does before hitting the client.

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